Unfortunately, I never had the opportunity to play Dungeons and Dragons. I always wanted to play the campaigns and bought them just to read the stories, but at that time finding other geeks wasn’t so easy. Whoever they were they had to be in range of my bicycle. Also my family, like many adults at that time, thought Dungeons and Dragons was “Satin’s Game”. Sounds crazy now-a-days, but it was a serious concern at the time. Dr. Demento did a great spoof mocking this insanity to break people out of their idiocy at the time. Really, they were just the previews of the modern LAN party. That’s because any “gaming party” or “LAN party” or all night “MMO bender” was always fueled with high caffeinated soda like Jolt Cola https://en.wikipedia.org/wiki/Jolt_Cola or Bawls https://en.wikipedia.org/wiki/Bawls and pizza.
When I think back to that time, it’s sad to think that playing board games like Risk with total world domination was acceptable, but playing anything with a fantasy theme was considered evil. It makes you question the morality of society at that time, although in reality it was just ignorant people afraid of things they didn’t understand and weren’t interested in understanding. Although I like this graphic rendition better https://www.youtube.com/watch?v=T8Rop4Zt-S0 I’ve put the full skit down below, because it has the full skit with the “Den of Satan” intro.
Between all of these different Sci-Fi and Fantasy influences, I have a twisted perspective on armor styles to a certain extent. D&D basic was my first influence on fantasy art. David C. Sutherland III’s artwork was flashy and cool with fit characters, but it wasn’t the overtly sexualized artwork that you see in modern day MMO’s. I especially loved the iconic character artwork for Morgan Ironwolf. Where did you think Startüm Ironwolf got his last name from? Here are some of the links to the artwork from that time, although basic there is a certain flare to the images:
In many ways the Wild Elves of Irlendria are flavored with many of these traits. The link Argus and Enelya share, the culture of the Wild Elf tribe that was influenced by all of these things, but with my own twist. When I was first developing the clothing and style I found a picture that in many ways exemplified my visual conception of the Wild Elves within my story here:
The first was designing my sorcerers/sorceresses and wizards to pull their magic power in through their skin. The more exposed skin they had, the faster they could draw in their magic power to store their mana pool. Another point on power intake rule is that it differs for Paladins and Clerics due to the fact that their power is derived from a “holy” nature. This gave me an excellent reasoning and a beautiful opening to have fun with some of my special characters within the story.
The second part to the rules within my universe was the incorporation of rune tattoos into the skin that can be used for protection. This “powered tattoo option” gives me a lot of flexibility for my magic welders to show more skin for their magical absorption, while still having an option to protect themselves in battle to a point. Albeit, this protection is not as effective as fully armored warriors with powered runes inscribed into their armor, still the main important thing for me was to follow the rules of my universe and have the skimpy armor worn for a reason.
The third level I address this difference in armor was culturally. My Centaurs are similar to American Plains Indians/preverbal barbarians. While they use armor to a point, culturally they are not inclined to use much armor in general. This also includes clothing. The Centaurs in my universe are not concerned with nudity. The items they wear are for carrying weapons and equipment and not for modesties sake. On the other hand, the Minotaurs within my storyline wear heavy armor for protection and clothing, because it’s socially expected within their society. Having this “reasoning” was extremely important for me in creating my universe and the various races within the world of Irlendria.
Anyway, just to give everyone and update on my progress. The editing is coming along great for Destiny. I haven’t gone back over the story until now, which was something I purposely intended to do. This is because the longer it’s been since I’ve read the story, the easier it is for me to evaluate my writing and find my errors. While I like Flight’s storyline, now-a-days when I go back over my writing I now find areas that I’m not happy with even though I love the storyline itself. I see where I could have done better. This is something I want to try to clean up once I’ve passed on my editing corrections to my friends who are helping to clean up the book, before I publish Destiny. The cool thing is I’m not seeing this now that I’m going back over the words for Destiny. Instead I keep thinking to myself, “Damn this is good!”
Like I said earlier, I have a lot of stuff I wanted to put out and talk about, but just didn’t have time. I did have to take an evening away from editing to get the post out, but this whole discussion over the universe and characters styles and clothing was pretty fun for me to talk about. For now that’s my update, I hope everyone has a great weekend.